unbindall

// Movements bind "e" "_forward" // 前进 bind "d" "_back" // 后退 bind "s" "_moveLeft" // 左平移 bind "f" "_moveRight" // 右平移 bind "SPACE" "_moveup" // 跳跃 bind "MOUSE2" "_moveDown" // 蹲伏

// Actions bind "MOUSE1" "_attack" // 攻击 bind "l" "_zoom" // ZOOM bind "m" "_button2" // 似乎和_zoom一样 bind "ENTER" "clientMessageMode" // 发消息 bind "BACKSPACE" "clientMessageMode 1" // 发队内消息 bind "CAPSLOCK" "clientDropWeapon" // 扔枪 bind "PAUSE" "pause" // 暂停游戏 bind "ESCAPE" "togglemenu" // 呼出主菜单 bind "SHIFT" "_speed" // 切换移动速度

// Weapons bind "MWHEELDOWN" "_impulse0" // Fists bind "MWHEELUP" "_impulse1" // Pistol bind "g" "_impulse2" // Shot Gun SG bind "w" "_impulse3" // Machine Gun MG bind "r" "_impulse4" // Chain Gun CG bind "ALT" "_impulse5" // Grenads bind "v" "_impulse6" // Plasma Gun PG bind "t" "_impulse7" // Rockts RL bind "CTRL" "_impulse8" // BFG bind "a" "_impulse9" // Soul Cube SC :) bind "c" "_impulse10" // Chain Saw CS? bind "z" "_impulse11" // Flash Light FL

// Battle Actions bind "0x00" "_impulse13" // 上子弹 bind "mouse3" "_impulse13" // 上子弹 bind "mouse4" "_impulse13" // 上子弹 bind "]" "_impulse14" // 换后一种枪(不推荐使用) bind "[" "_impulse15" // 换前一种枪(不推荐使用) bind "F5" "_impulse17" // Ready bind "END" "_impulse18" // 视线回中 bind "TAB" "_impulse19" // 单人游戏中显示PDA;多人游戏中显示Scoreboard bind "F7" "_impulse20" // 切换队伍 bind "F8" "_impulse22" // 观战

bind "F1" "_impulse28" // 赞成(投票时使用) bind "F2" "_impulse29" // 反对(投票时使用)

bind "F12" "screenshot" // 抓图

bind "LEFTARROW" _left // 左转 bind "RIGHTARROW" _right // 右转 bind "DEL" _lookdown // 俯视 bind "PGDN" _lookup // 仰视

// COM - Common seta com_allowConsole "1" // 是否用“~”直接呼出控制台(1 是 0 否) seta com_showFPS "1" // 显示即时帧数(1 是 0 否) seta com_showMemoryUsage "0" // 显示内存使用信息(1 是 0 否) seta com_guid "" // seta com_purgeAll "0" // seta com_machineSpec "1" //

// CON- Console seta con_speed "2000" // 控制台下拉速度

// G - Game seta g_spectatorChat "1" // 是否允许观战者参与聊天 seta g_mapCycle "mapcycle" // 地图切换脚本(缺省是pak000.pk4中的mapcycle.scriptcfg) seta g_voteFlags "0" // seta g_gameReviewPause "10" // seta g_countDown "10" // seta g_password "" // 服务器口令 seta g_showBrass "0" // 显示弹壳 (1 是 0 否) seta g_showProjectilePct "1" // 显示命中率(1 是 0 否) seta g_showHud "1" // 显示Heads-Up Display(1 是 0 否) seta g_showPlayerShadow "0" // 与r_shadows同时设为1时绘制玩家的影子 (1 开 0 关) seta g_showcamerainfo "0" // seta g_healthTakeLimit "25" // seta g_healthTakeAmt "5" // seta g_healthTakeTime "5" // seta g_useDynamicProtection "1" // seta g_armorProtectionMP "0.6" // 多人游戏盔甲保护效果 seta g_armorProtection "0.3" // 单人游戏盔甲保护效果(越高越好,但好象受攻击时生命至少要减1) seta g_damageScale "1" // seta g_nightmare "1" // 是否开启nightmare模式 (1 是 0 否) seta g_decals "0" // 是否显示弹痕 (1 是 0 否) seta g_doubleVision "1" // seta g_bloodEffects "0" // 血腥度 (1 是 0 否) seta g_projectileLights "0" // 投影光 (1 是 0 否) seta g_muzzleFlash "0" // 开火时的闪光效果 (1 是 0 否) seta g_fov "100" // 显示视角

// GUI - Graphics User Interface seta gui_filter_gameType "0" // 按游戏类型过滤服务器 seta gui_filter_players "0" // 按玩家数目过滤服务器 seta gui_filter_password "0" // 按是否有口令过滤服务器 seta gui_configServerRate "0" // seta gui_mediumFontLimit "0.60" // 菜单的字体 seta gui_smallFontLimit "0.30" // 好象就两档:0.3, 0.1

// IMAGE seta image_downSizeLimit "256" // seta image_ignoreHighQuality "1" // 是否忽略最高精度级渲染 (1 是 0 否) seta image_downSizeBumpLimit "256" // seta image_downSizeSpecularLimit "64" // seta image_downSizeBump "0" // seta image_downSizeSpecular "0" // seta image_useCache "0" // 预读缓存 (1 是 0 否) seta image_cacheMegs "128" // 图象缓存大小 seta image_cacheMinK "200" // 图象缓存大小 seta image_usePrecompressedTextures "1" // 预压缩材质 (1 是 0 否) seta image_useNormalCompression "2" // 中等级压缩 seta image_useAllFormats "1" // seta image_useCompression "1" // 使用压缩 seta image_roundDown "1" // seta image_forceDownSize "0" // seta image_downSize "0" // seta image_lodbias "1" // 模型精度 seta image_anisotropy "0" // 各向异性过滤 抗锯齿(1 是 0 否) seta image_filter "GL_LINEAR_MIPMAP_LINEAR" // 线性过滤

// IN - Input??? seta in_alwaysRun "1" // 持续奔跑 (1 是 0 否) seta in_freeLook "1" // 鼠标查看 (1 是 0 否) seta in_anglespeedkey "1.5" // seta in_pitchspeed "140" // 键盘垂直转向速度 seta in_yawspeed "140" // 键盘水平转向速度

// M - Mouse seta sensitivity "8" // 鼠标灵敏度 seta m_pitch "0.025" // 鼠标垂直转向比(设成负数就是反转鼠标) seta m_yaw "0.022" // 鼠标水平转向比 seta m_strafeSmooth "4" // seta m_strafeScale "6.25" // seta m_smooth "1" // 鼠标信号平滑插值

//pm

seta pm_bobroll "0" // model 仿真 seta pm_bobup "0" // model 仿真 seta pm_bobpitch "0" // model 仿真 seta pm_runroll "0" // model 仿真 seta pm_runpitch "0" // model 仿真 seta pm_runbob "0" // model 仿真 seta pm_walkbob "0" // model 仿真 seta pm_crouchbob "0" // model 仿真

// 可用的人物皮肤 seta mod_validSkins "skins/characters/player/marine_mp;skins/characters/player/marine_mp_green;skins/characters/player/marine_mp_blue;skins/characters/player/marine_mp_red;skins/characters/player/marine_mp_yellow"

// NET - NET seta net_socksEnabled "0" // 是否使用SOCK5代理服务器 seta net_socksServer "" // SOCK5代理服务器地址 seta net_socksPort "1080" // SOCK5代理服务器端口 seta net_socksPassword "" // SOCK5代理服务器认证口令(可选) seta net_socksUsername "" // SOCK5代理服务器认证用户(可选) seta net_master1 "" // 常去的游戏服务器地址(下同) seta net_master2 "" // seta net_master3 "" // seta net_master4 "" // seta net_clientMaxRate "25000" // 最大rate seta net_serverMaxClientRate "25000" //

// R - Render seta r_gamma "1" // GAMMA修正 seta r_brightness "2" // 亮度 seta r_displayRefresh "120" // 强制屏幕刷新率 seta r_fullscreen "1" // 全屏模式 (1 是 0 否) seta r_debugArrowStep "120" // seta r_debugLineWidth "1" // seta r_debugLineDepthTest "0" // seta r_cgFragmentProfile "best" // seta r_cgVertexProfile "best" // seta r_forceLoadImages "0" // seta r_shadows "0" // 显示自身阴影 (1 是 0 否) seta r_skipBump "1" // 凹凸贴图 seta r_skipSpecular "1" // 镜面高光 seta r_skipNewAmbient "1" // 环境光 seta r_skipoverlays "1" seta r_skipfoylights "1" seta r_skippostprocess "1" seta r_skipblendlights "1" seta r_skipDynamicTextures "1" seta r_skipbackend "0" seta r_skiplightscale "1" seta r_skipspecular "1" seta r_skipfoglights "1" seta r_skipmegatextures "1" seta r_skipdeforms "1" seta r_renderer "best" // 渲染精度 seta r_swapInterval "0" // 切换帧缓冲时的延迟??? seta r_useIndexBuffers "0" // seta r_customHeight "486" // seta r_customWidth "720" // seta r_mode "4" // 分辨率 seta r_multiSamples "0" // 多重采样 (1 是 0 否)

seta radiant_entityMode "0" //

// S - Sound seta s_numberOfSpeakers "2" // 音箱数目 seta s_doorDistanceAdd "150" // seta s_globalFraction "0.8" // 似乎影响枪声的音量 seta s_subFraction "0.75" // seta s_playDefaultSound "1" // seta s_volume_dB "0" // 音量(-40至0) seta s_meterTopTime "2000" // seta s_reverse "0" // 反转左右声道 (1 是 0 否) seta s_spatializationDecay "2" // seta s_maxSoundsPerShader "0" // ` // SI - Server Information seta si_spectators "1" // 允许观战 (1 是 0 否) seta si_usePass "0" // 服务器使用口令(参照g_password) seta si_warmup "0" // 热身时间 (0 为不热身) seta si_teamDamage "1" // 友军误伤 (1 是 0 否) seta si_timeLimit "10" // 比赛时间上限 seta si_fragLimit "0" // 比赛得分上限 seta si_maxPlayers "8" // 每服务器最大客户数 seta si_map "game/mp/d3dm1" // 缺省游戏地图 seta si_gameType "deathmatch" // 缺省游戏类型 seta si_name "lucifer is here" // 服务器名称

// 窗口模式下在屏幕上的位置(单位:象素) seta win_xpos "0" // 与屏幕左边的距离 seta win_ypos "0" // 与屏幕上边的距离

seta sys_lang "english" // 系统语言——英语

// UI - User Interface seta ui_name "lucifer" // player id seta ui_showGun "0" // 是否显示枪 (1 是 0 否) seta ui_autoReload "1" // 自动装弹 (1 是 0 否) seta ui_autoSwitch "0" // 自动换枪 (1 是 0 否) seta ui_team "Red" // 多人游戏时的缺省队伍 seta ui_skin "skins/characters/player/marine_mp_blue" // 玩家人物模型

lucifer’ cfg 20040810 v0.01

echo "ok!"

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